I mean look, Diablo 2 wasn’t some high watermark in storytelling, but it set the stage and mostly got out of the way. Remember every fucking Blizzard game ever using the same tired “good guy gets corrupted and becomes the bad guy” trope? Well.” “Hey, remember Tristram?! We’re back in Tristram and it sucks! Remember rescuing Deckard from trouble? We’ve got a story beat for you! Remember that mysterious, morally ambiguous angel? You’ll never guess why he’s just an ordinary boring ass dude hangin around town now! Remember act 2 deserts culminating in a showdown in the palace? Well, we kinda just lifted that wholesale. Hated it, less because of the gameplay, and more because of the cliche-bogged story that was pushed at every turn, and that constantly felt like it was trying to be epic, but instead felt masturbatory.
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